The picture above shows one ofthe examples of “Gamification" The tree on the
Compuier screen grows / every time elderh le stand up from / and sit down_ on their
Ss Vi V2
人 chars / ①when exercising leg muscles. ②The growth of the tree / encourages them to
*encourageAto do
rnake their muscles stronqer / in a fun way.
"make 回 旧 「OをCにする」
Electric power savings can also be *gamified." Participants put the data of their energy'
電気の節約 ゲーム化が可能である 入力する
consumption online. ③This leads them to know / which electic appliances consume a lot.
eadAto do 電気器具
Tje best energy saver becomes the winner of the game.
ar makers have also applied "Gamification" For example, / some cars are equipped