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英語 高校生

下線部Dと答え.ウはなぜ同じ用法なんでしょうか 教えてください🙏

closer to reality. Researchers have investigated the use of electricity to stimulate vision for nearly half a century. In the 1960's, a *physiologist implanted 80 electrodes on the surface of a blind person's *visual cortex, a region at the back of the brain. Wireless stimulation of the electrodes made the patient see spots of light known as *phosphenes. This is the first stop for visual signals coming from the eye. (D) By the 1980's, a crop of *ophthalmologists began considering a narrower and seemingly easier-to-solve problem: making *prostheses for the eye. They suggested that degrade *photoreceptor cells called *rods and cones, still leave large portions of the retina intact even after a patient has become totally blind. The way to stimulate the remaining functional cells was proved *feasible in the mid-1990's. A device consisting of a tiny video camera perched on the bridge of a pair of glasses, a belt-worn video processing unit, and an electronic box, was developed recently. The electronic box issues signals to an implant behind the patient's ear that has wires running to a grid of 16 electrodes affixed to the output layer of the retina. The video processor wirelessly transmits a simplified picture of what the camera images to the box, and then the retinal implant stimulates cells in a pattern roughly reflecting that information.

解決済み 回答数: 1
英語 中学生

この文を日本語に訳してほしいです。

sach [i:tj| それぞれの orobably [prabablil おそらく ayajo Hoshi 個人のは1960-70年 代に人 野球 としたアニ Suraj The Rising Star インド されたテレビアニメ。 Suraj 主人公の名前 ●cricket チーム11人でプレーする イギリス発のスポーツ。 投手はウィケットと呼ばれ 3本のをねらって ボールを投げ打者は、 イケットを守るようにバッ でも返す。 野球の原形 ともいわれるが、打者が2 いろ、投球数が決まって A large adjustment might be a change in the setting. Consider Kyojin no Hoshi, an anime from the 1970s. In it, the main character Hyuma trains very hard and becomes a professional baseball player. In the Indian version, its main character plays cricket, a, popular team sport in India. In short, perhaps anime became more popular because of these adjustments. The language and customs were adapted a little to fit each culture. Think about your favorite manga or anime. The original is probably different. pe of (2) Why is such a chang (3) What is an example of o (4) Why is such a change ne (5) What are two examples of o (6) Why are such changes neces Goal 記事の概要を表にまとめよう。 タイプ Titles Content STAGE 3 Seinto Seiya 1→ of the Zosios 1 | Satoshi onigiri → Ash 1 - short explanations I ! Kyojin no Hoshi: 1 baseball Think あなたが好きな漫画やアニメ, 歌などの英語版タイト Tips for Reading 表や図などを使って情報を整理しながら読んでみよう。

未解決 回答数: 1
TOEIC・英語 大学生・専門学校生・社会人

下線部(1)の文構造が分かりません。特に2行目の文構造が分かりません。強調のdoであることは分かりますが、その後のthat以降が関係詞?かすらも分からないので、誰か教えて下さい!

次の英文は1991年に出版された本からのもので、 研究分野としての「人工知 能」 (Artificial Intelligence) について述べています。 下線部(1)~(3)を日本語に訳 しなさい。 What is Artificial Intelligence (AI)? Just about the only characterization of Al that would meet with universal acceptance is that it involves trying to make machines do tasks which are normally seen as requiring intelligence. There are countless refinements of this characterization: what sort of machines we want to consider; how we decide what tasks require intelligence and so on. One of the most important questions concerns the reasons why we want to make machines do such tasks. AI has always been split between people who want to make machines do tasks that require intelligence because they want more useful machines, and people who want to do it because they see it as a way of exploring how humans do such tasks. We will call the two approaches the engineering approach and the cognitive-science respectively. (2) (1) approach The techniques required for the two approaches are not always very different. For many of the tasks that engineering AI wants solutions to, the only systems we know about that can perform them are humans), so that, at least initially, the obvious way to design solutions is to try to mimic what we know about humans. For many of the tasks that cognitive-science Al wants solutions to, the evidence on how humans do them is too hard to interpret to enable us to construct computational models, so the only approach is to try to design solutions from scratch" and then see how well they fit what we know about humans. The main visible difference between the two approaches is in (3) their criteria for success; an engineer would be delighted to have create something that outperformed a person; a cognitive scientist would regard it as a failure. -1- M7 (492-61

未解決 回答数: 1