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英語 高校生

まるがついている部分でなぜ同じ過去に実現しなかったことへの願望なのにhadとhaveで使うのが違うんですか?

3 1. If I were to find a new star, I would be able to name it. 2. Without the medicine, my disease couldn't have been cured. 3. I don't have enough money. I wish the shirt were [was] cheaper. 4. They would visit the temple if they had more time. 5. A microwave oven could save us a lot of time. 6. We wish we hadn't agreed to the plan. 解説 1. 「仮に新しい星を見つけたら, 名付けることができ るだろうに。」 仮の話の前提は仮定法過去 〈If S' were to + 動詞の原形, S would + 動詞の原形〉で述べる。 2. 「もしその薬がなければ、 私の病気は治らなかっただろう。」 過去の事実と違う仮定なので仮定法過去完了。 3. 「十分なお金がない。 そのシャツが安ければいいのに。」実現 が困難な願望は仮定法過去 〈S wish S' + 過去形〉。 be 動 は were になるが, S' が1人称 3人称単数の場合. was を使うこともある。 4. 「もっと時間があれば、 彼らはそのお寺を訪れるだろうに。」 現在の事実と違うことは, 仮定法過去 < If S' + 過去形, S would + 動詞の原形) で述べる。 5. 「電子レンジがあれば多くの時間を省けるのに。」 現在の事実 に反する仮定なので, 仮定法過去で述べる。 if節の代わり 主語が仮定の意味を表す。 '6. 「私たちがその計画に賛成していなかったらなあ。」 過去に実 現しなかったことへの願望は (S wish S' had + 過去分詞〉。 4 Description 1. He (wishes) he (had) a computer. 2. She wishes she (could) (have) seen the fireworks last night. 3. She (would [could]) (go [travel]) to Hawaii if she were free now. 解説 1.「コンピューターを持っていればなあと彼は思ってい る。」 実現が困難な願望は仮定法過去 <S wish S' + 過去 2.「花火を見られたらよかったのにと彼女は思ってい 過去に実現しなかったことへの願望を <S wish S' could have + 過去分詞) で表す。 3. 「彼女が今暇なら、彼女はハワイに行く [旅行に行く] だろう に。」 現在の事実と違うことは仮定法過去 <IfS' + 過去形 S would + 動詞の原形〉 で述べる。

解決済み 回答数: 1
英語 高校生

(1)と(2)を全文並べがて欲しいです ちなみに答えは(1)3番目③ 6番目⑥ (2)3番目⑤6番目⑥

[1] 次の英文の文脈に適合するように下線部(1)~(5)の [ 内の語(句)を並べ替える き,それぞれ3番目と6番目にくるものを選び, その番号をマークせよ。 As shown by the recent trend of jimikon (simple weddings), more and more couples are [ avoiding ② ceremonies money. 6 6 to 7 wedding] ち 103 aims to reverse that. ③ elaborate ④ holding ⑤ save The VR (virtual reality) software a 24. Ateam is a Japanese smartphone games developer. Its app, named Sugukon VR, combining sugu (soon) with kon from kekkon (marriage), is used with headphones and goggles that people slip their smartphones into. It is unique because the videos are taken from the perspectives of both bride and groom. Other attempts at VR software merely imposed clients' images on magazine ads for wedding locations, but Ateam tried hard to make the experience more realistic by advancing to videos and audio. groom The video responds to one's movements. For example, with the goggles on, the can turn to see his bride in all her finery. If he then swings back, he sees the wedding guests. Couples can also use the software to check out wedding locations at hotel resorts 3 of 4 out ⑤ the expense ⑥ them overseas (2) avoid ②:: checking =4 160 person. Ateam's app uses the technology it developed for a horse racing game (3) [① from V+ 2 lets 3 players (4) race 2 0 to] in T⑤ that ⑥ the ⑦view] the point of view of a jockey. It 5 3. is a response to the fact that fewer engaged couples are holding elaborate ceremonies. According to a survey, approximately 670,000 couples get married every year but around 300,000 stop short of holding a wedding ceremony. This means (4)[①are ③ fewer 4 for for 2 2 chances 4 there ①to ⑦7 young people] attend weddings. The number of there people who do not know what to do in a wedding is increasing. A staff member at Ateam said, "By using VR technology, we can create a system so that (5) and 2 away 5 ✓perie ③ cannot ④_far ⑤ live 4 2 T⑥: relatives: :: ::⑦::K_who_ attend the wedding will still be able to experience it." Ateam will film different wedding locations in V₁ 0 Japan and other countries and allow clients to virtually experience them at their customer service counters. STEM

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英語 高校生

線を引いたところの訳し方を丁寧に教えて頂きたいです🙇‍♀️

L American poet Ralph Waldo Emerson once said, "Every artist was first an amateur." He likely never thought those words would apply to machines. Yet artificial intelligence (AI) has demonstrated a growing talent for creativity, whether writing a heavy-metal rock album or producing an original portrait that is strikingly similar to a Rembrandt. Applying AI to the art world might seem unoriginal; there are, of course, plenty of humans delivering awe-inspiring work. Supporters say, however, the real beauty of training AI to be creative does not lie in the end product-but rather in the technology's potential to expand on its own machine-learning education, and to solve problems by thinking in different ways far faster and better than humans can. For example, creative problem-solving AI could someday make snap decisions that save the lives of the passengers in a self-driving car if its sensors fail. AI with a creative component will be essential in developing highly automated systems that can respond appropriately to human life, says Mark Riedl, an associate professor at Georgia Institute of Technology's School of Interactive Computing. "The fact is, we do lots of little bits of creativity every single day; lots of problem-solving goes on," Riedl says. "If my son gets a toy stuck under the couch, I have to devise a tool from a hanger to get it out." Riedl points out human creativity is also important in human social interactions, even telling a well-timed joke or recognizing a pun. Computers struggle with such subtleties. An incomplete understanding of how humans construct metaphors, for example, was all it took for an experiment in Al-generated literature to compose a new Harry Potter chapter filled with nonsensical sentences such as, "The floor of the castle seemed like a large pile

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