-
)
(C) Yesterday we were involved in an activity. The activity js one of the famous games to
develop _25 _.It is called the marshmallow challenge. The rule of this design activity 1s
that ateam Of four members makes _26_restricted w還闌 including spaghetti, tape,
and stringo 和he tallest free-standing te Wwithin a limited fime of 18 minutes,”__27
top a marshmallow is put on. Everyone in our group engaged in 記. One of the group mates
proposed we use four spaghettis to form a square base and use another four to hold _28
to create more dengtf of the structure. Ialso suggested we probably form another square in
the middle _29 we could balance the power ofeach side in doubling up the height ofthe
structure.I was proud that we all were willing to listen to each other. Open communication
helped umderstand and gradually we placed NO in each_ other. Later, even when We
accidentally broke the spaghetti, we didn't get 全 _30_, two ofus plunged in fixing 1
Tight away and at the same time the other two continued building the top. At that moment,I
feltwe workednotonlyimagroup butas ateam. _31 toachieve the highestperformance,
each ofus was committed to reaching our common goal. Naturally we only concentrated on
contributing our part一Whether ideas or others, making ourSelves _32 assistance to the
whole team. IS apleasant experience.
V 25XA)innovation (B)interest (C)capability (D)teamwork
、 26.(A)ogt. 人 . (B)up to (C)along With (D)away from
八 27A)whose 》 (B)where 和(COwhat 和QQ)which
/鄉(A)balanced (B)upright (C)stable (D)swift
29;(A)because (B)so fhat人人 (和except 了at (D)then
/ 30.(A)however (B)therefore _(C)Contrarily (D)instead
31.(A)Eager (B)Deslre (C)Compete (D)To long
32.(A)9f (B)記 (Cwith (D)at